Ramya Yerramilli
Cost of a Click — physical installation at DePaul
DePaul Summer Impact Grant 2025 · Winner

Cost of
a Click

Made AI’s invisible water cost physically tangible — increasing environmental awareness by 85% through sensor-driven experience design.

Role
Lead UX Researcher
Duration
10 Weeks
Team
UX Researcher · UI Designer · Developer · PM
Tools
Figma · Framer · Arduino · VS Code

At a Glance

What role are you targeting?

Experience Designer / UX Researcher

Civic tech, sustainability, or physical-digital interaction design roles.

Is your work relevant to that role?

Sensor-driven experience design

Designed an AI-powered installation that makes water cost felt, not just read.

Can I quickly understand your contribution?

Lead UX Researcher & Designer

Led research, sensor integration design, and the full 10-week experience design process.

Is there evidence of thinking, not just polish?

Abstract stats don't change behavior

Research showed awareness campaigns fail at feeling — so we designed for the felt cost, not the number.

Do outcomes look credible?

Google Summer Impact Grant Winner

Won the Google Summer Impact Grant 2025, demonstrated 85% increase in environmental awareness.

The Problem

AI has a water bill.
Nobody knows.

Every AI query consumes real water to cool data centre servers. In 2025, users type hundreds of prompts a week — with zero awareness of the environmental cost. Abstract facts don’t change behaviour. Felt experience does.

Water pump and bucket — the physical mechanism behind the installation
Water pump triggered by Arduino — every AI prompt sends real water proportional to query length
💧

The Cost

One ChatGPT conversation uses ~500ml of water. Most users have no idea.

🧠

The Gap

Awareness campaigns fail because the impact is invisible, distant, and abstract.

🎯

The Insight

Physical sensation creates emotional memory. If you feel the water drain, you remember it.

Abstract environmental data doesn't change behaviour. But when you watch the water pour — you feel it.

Research finding — exit interviews after installation interaction, Summer 2025

How Might We

How might we make the invisible cost of AI felt — not just understood — so people can make informed choices?

Research Process

Seven phases. One clear arc.

Each phase was sized to the problem — discovery-heavy at the start, refinement-intensive at the close.

Wks 1–2

Discovery

20%

  • Desk research on AI energy use
  • Secondary data synthesis
  • Problem framing

Wks 3–4

User Research

20%

  • 15 semi-structured interviews
  • Survey (n=42)
  • Journey mapping

Wks 5–6

Concept + Design

20%

  • Concept ideation (3 directions)
  • Physical + digital prototyping
  • Figma flows

Wk 7

Build

10%

  • Arduino build
  • Sensor integration

Wk 8

Test R1

10%

  • Lab usability test
  • Iteration

Wk 9

Test R2

10%

  • Field test
  • Refinement

Wk 10

Exhibit

10%

  • DePaul Showcase
  • Impact measure

Design Rationale

Why physical + digital?

💧

The water metaphor

Sensation over Statistics

Watching real water pour proportional to your query creates visceral, embodied understanding — impossible to achieve with a number on a screen.

Research basis: Somatic marker hypothesis — physical sensation anchors emotional memory.
🌳

The dying tree

Visible Consequence

A tree withering on screen as users type creates a real-time cost metaphor — making systemic impact personal and immediate.

Design decision: Negative visual feedback (loss aversion) outperforms neutral information delivery in behaviour change research.

Behind the Build

From sensor to experience.

Arduino relay circuit — physical computing backbone
Arduino relay circuit — triggers the water pump on each prompt
Digital interface — real-time water counter as users type
Digital interface — real-time water cost counter as users type
The four-person build team assembling the installation
The build team — assembling and wiring the installation
Team conducting usability testing
Usability testing — observing how participants respond to the physical feedback

Exhibition

DePaul Summer Showcase 2025

Exhibition room at DePaul
Full exhibition space — visitors experiencing the installation first-hand
Exhibition marketing materials
Research materials designed to extend the conversation beyond the room
Cost of a Click video wall at DePaul exhibition
“Cost of a Click” video wall — exhibition room centrepiece
The full team of 6 at DePaul Summer Showcase
The full team at DePaul Summer Showcase 2025

6 Million Views

The internet paid attention.

After the DePaul exhibition, footage of Cost of a Click spread on TikTok and reached 6 million views— sparking a global conversation about AI’s hidden environmental cost.

Originally posted by @thetshegofatso on TikTok · 6M+ views · 2025

Impact

Numbers that moved people.

85%

Awareness Increase

Of participants reported changed awareness of AI's environmental footprint after interacting with the installation.

73%

Behaviour Change Intent

Committed to more mindful AI usage — specifically reducing unnecessary or casual queries.

30%

More Informed Usage

Increase in self-reported informed decision-making about when to use AI tools.

  1. Grant Award · Spring 2025

    DePaul Summer Impact Grant — Won

    Competitive research grant awarded for the proposal to make AI's environmental cost tangible through experience design.

  2. Exhibition · Summer 2025

    DePaul Summer Showcase — Featured Installation

    Installation exhibited to students, faculty, and public. 85% awareness increase measured through exit surveys.

  3. Social · Post-exhibition

    Viral on TikTok

    Exhibition footage circulated widely on social media — extending the research's reach beyond the academic context.

Key Takeaways

What this project taught me.

🎭

Felt Told

Physical sensation anchors awareness in a way abstract data never can. Design the experience, not the information.

↑ 85% awareness — felt experience beats data

🔗

Research + Build

Combining UX research methods with physical computing required fluency in both domains. The research shaped the hardware decisions as much as the design ones.

Arduino + Figma + field research in one sprint

📏

Test Early, Often

Two rounds of usability testing before exhibition caught critical friction points in the physical interaction — including water spillage, prompt timing, and screen readability.

2 test rounds → 4 critical fixes before launch

🌱

Ethics as Design Brief

Designing for environmental awareness means the research itself had to be ethically grounded — consent-first, never alarmist, always actionable.

73% behaviour change intent — actionable framing works

Continuing Research

Now under review for AIES 2026.

Further work on this project has been developed into a research paper, currently under review at the AAAI/ACM Conference on AI, Ethics, and Society.

Cunningham, J. L., Iqbal, S., Nacu, D., Caplan, B., Yerramilli, R., & Mukkamala, D. D. (2026). “Making AI Infrastructure Visible: Interactive Art as a Public-Facing AI Ethics Interface.” AAAI/ACM Conference on AI, Ethics, and Society (AIES 2026).

Paper #343 · Under Review

Raahi, an AI browser plugin that catches dark patterns